1/26 Landscape Photography from Bed

Virtual Landscapes

Machinima and Ingame Photography- the use of real-time three-dimensional graphics rendering engines to generate computer animation or photographs. 

In-Game Photography • Garage Digital — Garage program on emerging  technologies and media in art and research

In-game intervention and performance- Using a game in a non player manner to intervene or comment on issues outside of the games intention 

https://www.nme.com/news/club-penguin-trump-protests-1860656

Site-specific installations- Creating artful installations inside of virtual spaces 

Baritone: The Automated Minecraft Bot (Installation Tutorial) « Info Toast

Generative art mods- Manipulating or modifying the code/functionality of a game for artistic means. 

Just the clouds from Mario Brothers by Cory Arcangel

 Empire (1964) by Andy Warhol

When projected according to Warhol’s specifications, it consists of eight hours and five minutes of slow motion footage of an unchanging view of the Empire State Building. The film does not have conventional narrative or characters, and largely reduces the experience of cinema to the passing of time.

Empire (2012)  Phil Solomon

A virtual remake of Warhol’s film shot “on location” in a Grand Theft Auto mod. So despite its façade, this is not New York, nor the Empire State, but actually Rotterdam Tower, a fixture of the Liberty City borough of Algonquin. Director Phil Solomon describes his video as a study on “the material fragility of film,” and his digital facsimile of Warhol’s project – which exposed 656 feet of celluloid that the crew couldn’t even afford to print – speaks directly to the socio-economic and technological shifts that are being exploited by a new generation of artists.

Empire 2012

“I hijacked a ‘copter, leaped onto the rooftop of an adjacent building, spawned a scooter out of thin air and then gingerly drove it down to the very edge of the precipice in order to approximate the view from July 25-26, 1964.”

Red Dead Redemption Short Film by John Hillcoat

“The director of The Road and The Proposition, John Hillcoat, brings you an entirely digital Western short film. It uses Rockstar’s rich open world in Red Dead Redemption to tell the story of John Marston’s struggle in the new American Frontier.”

Frank Capa 1913-1954

Capa’s iconic D-Day photographs were damaged in a dark room catastrophe, which gave them an unintentional blur effect. Serendipitously, this accident gave the shots an added eeriness, and as a result, they’re now regarded as some of the most iconic photographs of all time.

Photographer Robert Capa Risked It All to Capture D-Day—then Nearly All His  Images Were Lost - Artsy
https://www.artsy.net/article/artsy-editorial-photographer-robert-capa-risked-capture-d-day-images-lost

Kent Sheely

Sheely’s series of in-game still shots, called DoD (taken from the game Day of Defeat)

in game photography art dod3

Kent Scheely

in game photography art dod2

Ansel Adams 1902-1984

Ansel Easton Adams was an American landscape photographer and environmentalist known for his black-and-white images of the American West. He helped found Group f/64, an association of photographers advocating “pure” photography which favored sharp focus and the use of the full tonal range of a photograph

Ansel Adams - 615 Artworks, Bio & Shows on ArtsyAnsel Adams - YouTube

Justin Berry

Because he typically works in games from the early 2000s that often don’t have in-game camera options, Berry takes hundreds of screenshots of the same image and stitches them together. This gives a richness to the image that is best experienced in galleries and museums. The high resolution acquired in his post-production work makes for landscape images that are nearly indistinguishable from real-world photography.

in game photography art tom clancy s ghost recon  wildlands

in game photography art tom clancy s ghost recon  wildlands

in game photography art tom clancy s ghost recon  wildlands

San Andreas Streaming Deer Cam by Brent Watanabe 

Modification of GTA V that creates and follows a deer wandering through the fictional state of San Andreas. The deer character is autonomous and will wander and respond to it’s surroundings, interacting with the existing GTA V artificial intelligence.

http://sanandreasanimalcams.com/

Brent Watanabe

Artist programs invincible deer to stroll around Grand Theft Auto V's San  Andreas | The Daily Dot

GTA Image Averages by me!

Game Art: Claire Hentschker's GTA Average Series (2017) - GAMESCENES

GTA Image Average Series — Claire Hentschker

GTA Image Average Series — Claire Hentschker

One way to make image averages

The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft by Angela Washko


“For four years, I created performances as The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft inside the most popular online multiplayer role-playing video game of all time. As a long-time community member, I stopped playing the game “normally” and began traveling to major towns to discuss the oppressive ways in which women were treated in the game-space with other players. This led to longer discussions about feminism with players from geographically varied places meeting together in this virtual public space.”

– Angela Washko

https://angelawashko.com/section/304188-In-Game-Videos.html

Temitope Olujobi

Olujobi is an architect turned game designer who utilizes virtual landscapes as a medium to deconstruct and contemplate linearity and binary gender expression.

Unreal Urbanisms | A User Guide To Engagement Gaming For Community Planning by Teimtope Olujobi. Olujobi, Temitope, “Unreal Urbanisms | A User Guide To Engagement Gaming For Community Planning” (2016).

https://www.blockworks.uk/research

Sources for landscapes: Video Game Walk throughs

Youtube-DL if you’re familiar with homebrew or command line interfaces 
https://x2convert.com/en36- browser based
Screen shots: Shift command 4 on a mac screen Print Screen key on a PC

Briclyn Forest

https://www.instagram.com/itsbriclynforest/

Tatsuo Horiuchi

Tatsuo Horuichi Excel Spreadsheet Art

Cory Arcangel – Super Mario Clouds – 2002

Just the clouds from Mario Brothers. 

Found Photography and Collected Data

Google Street View
Open Street Cameras 
Flickr
Reverse google search 

Pictures from the Street, (Bilder von der Straße) by Joachim Schmid

37a78aac 0aa7 4cba a862 27506ea2a030
No. 75, Berlin, May 1990
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No. 379, New York, March 1996
A7d6f9db 2a33 4d78 bdaf 0f9f72b14bf3
02ea55e3 7aa6 494d b009 94c2bce6ea22
28f7d4d2 e886 41ae 8401 fe2ab65dfc53
Ab588f88 6777 49ea b481 dfc449e9a2d6
E2c35a44 2784 49fb bee8 b53c07ea316f

https://www.lensculture.com/articles/joachim-schmid-celebrating-photographic-garbage

He started one project, Pictures from the Street, (Bilder von der Straße, in German), in the early 1980s and it continues today. For this one, he keeps and classifies each and every photograph — or fragment of a photograph — he finds in a public space. (The collection has more than 900 specimens at present.) If a photograph has been ripped to pieces, he re-assembles what he can and mounts it as a scientist would. All pieces of this collection are arranged and displayed on identical sheets of archival paper, in chronological order, noting the date and place where each was found. It is impossible to look at this collection and not try to imagine stories about who is pictured, and who owned the photo, and why the photos were thrown away.

Watermarks of Google Street View by Everest Pipkin

the zines these images are in

Watermarks of Google Street View is a collection of the Google logo watermarked over ‘culturally notable’ Street View landscapes (those that are often served on the Street View Homepage). These watermarks have been gathered by hand. This collection is concerned with the overlap of public and corporatized space through superimposition of commerce on landscape, as well as invisible resource exchange that keeps digital infrastructure online.

a screenshot of google streetview; a piece of vaulted architecture. copyright google is across the image
a screenshot of google streetview; a figure in white against a background of rocks. they look like an astronaut. copyright google is across the image
a screenshot of google streetview; the back of a woman's head. copyright google is across the image
a screenshot of google streetview; a corner of a roof and blue sku. they look like an astronaut. copyright google is across the image

https://everest-pipkin.com/projects/watermarks.html

a screenshot of google streetview; a piece of vaulted architecture. copyright google is across the image

Cloud OCR by Everest Pipkin

It works by grabbing the Google Streetview imagery for a chosen location, looking up, and then running optical character recognition on the resulting photo. To say that this is an unexpected way to appreciate clouds is perhaps an understatement

https://ifyoulived.org/translations.html

https://ocr.space/

*resource* OPTICAL CHARACTER RECOGNITION

https://ocr.space/ 

The OCR.space Online OCR service converts scans or (smartphone) images of text documents into editable files by using Optical Character Recognition (OCR). The OCR software also can get text from PDF.

Nine Eyes of Google Street View, Jon Rafman, 2008 

Jon Rafman - 9 Eyes – Sprüth Magers

In 2008, Jon Rafman began to collect screenshots of images from Google Street View. At the time, Street View was a relatively new initiative, an effort to document everything in the world that could be seen from a moving car. A massive, undiscerning machine for image-making whose purpose is to simply capture everything, Street View takes photographs without apparent concern for ethics or aesthetics, from a supposedly neutral point of view.

Rafman conducted a close reading of Google Street View and began to isolate images from this massive database, publishing them on blogs, as PDFs, in books, and as large C-prints for gallery exhibition. In so doing, he reframed them within longer histories of photography and painting, raising questions about the meaning and function of these images and their implications for artists and image-makers.

about: https://anthology.rhizome.org/9-eyes

Explore here

Mishka Henner “Feed Lots”

 Mishka Henner has been gathering satellite images of feedlots, or Concentrated Animal Feeding Operations (CAFOs). Ordinarily, photographing CAFOs is illegal due to “Ag-Gag” laws.

Coronado Feeders, Dalhart, Texas

https://mishkahenner.com/Feedlots

These images are stitched together from screenshots of google earth

“Us, Aggregated 3.0” bMimi Ọnụọha

Uses Google’s reverse-image search algorithms to hint at questions of power, community, and identity. The work presents an expanded collection of photos from the artist’s family’s personal collection set alongside images scraped from Google’s library that have been algorithmically categorized as similar. Viewed together, the images evoke a sensation of community and similarity that belies the fact that the subjects are randomly assorted, a manufactured aggregation of “us” that remains an “us” nonetheless.

us-aggregated-jpg .png
https://mimionuoha.com/us-aggregated-3

Cassandra C. Jones, Eventide (2004)

represents a single object — the Sun — constructed from hundreds of photos by different people. The full video shows a complete sunset.

https://vimeo.com/84883569

Jill Magid’s ‘Evidence Locker’ 

in 2004, Jill Magid spent 31 days in Liverpool, during which time she developed a close relationship with Citywatch (Merseyside Police and Liverpool City Council), whose function is citywide video surveillance- the largest system of its kind in England.

The videos in her Evidence Locker were staged and edited by the artist and filmed by the police using the public surveillance cameras in the city centre. Wearing a bright red trench coat she would call the police on duty with details of where she was and ask them to film her in particular poses, places or even guide her through the city with her eyes closed, as seen in the video Trust.

https://vimeo.com/62092355

A Field Guide to Roadside Wildflowers at Full Speed by Chris Helzer

here

SLOW TV

Sjezus zeg, Zilla by Zilla van den Born

Bijzonder verhaal: Sjezus zeg, Zilla (Op schijnreis naar Azië) | Suavemente

“We live in a visual culture in which mediated information and reality are intertwined. Daily we get to see a large flow of images that make it possible to get to know the rest of the world.

As part of my graduation project I went to Southeast Asia. At least, that’s what I made my classmates, friends, family and even my parents believe. Meanwhile, I stayed home and travelled to Thailand, Cambodia and Laos from behind my desk. I did this to show people that we filter and manipulate what we show on social media. Thereby we create an online ideal world which reality can no longer meet.”

The book ‘Sjezus zeg, Zilla’ shows a picture report of my fake trip to Asia. The photographs in this book have been edited, manipulated and changed to a new truth. Scan the pages with the augmented reality app Layar to bring the images to life into videos which reveal the actual reality.

https://www.behance.net/gallery/17206525/Sjezus-zeg-Zilla

Anne Ben 1 Ay Kadar Yozgat'tayım | 5Harfliler.comGirl uses Photoshop to fool EVERYONE into thinking she was on vacation in  Asia - ABC7 San FranciscoDutch Girl Uses Photoshop and Facebook to Trick Family Into Thinking She's  On Vacation in Asia – TechEBlog



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