Tag: Daily Notes
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4/11 Tutorials as an Art Form
Fluxus was an international, interdisciplinary community of artists, composers, designers and poets during the 1960s and 1970s who engaged in experimental art performances which emphasized the artistic process over the finished product. more on Fluxus here John Cage– A pioneer of indeterminacy in music, electroacoustic music, and non-standard use of musical instruments, Cage was one of…
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4/4 Manipulating Time
Kicking off our third unit: EVENT! Today we will look at ways time can be digitally manipulated to capture an event. SLOWING DOWN Ordinary video is customarily 25 (Europe) or approximately 30 (USA) frames per second (fps). Slow-motion cinema, also known as overcranking, is achieved by using a special camera which can record events at higher…
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3/21 Faces that do not exist
An extremely abbreviated overview of Machine Learning through the lens of Portraiture. Thanks to Golan Levin for compiling many of these examples here. As with ‘traditional’ generative art (e.g. Vera Molnár), artists using machine learning (ML) continue to develop programs that render an infinite variety of forms, and these forms are still characterized (or parameterized)…
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3/9 Lens Day with guest Aashish Gadani
1. Download Lens Studio, install using the defaults. (https://lensstudio.snapchat.com/download/) TO TEST LENSES ON PHONE:2. If you don’t have a Snapchat account, or want to use a throw away account, make a Snapchat account. (Get the SnapChat app off of app store and create an account using the app) 3. Link the Snapchat account with Lens Studio (when…
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3/7 Face as InterFACE
History * reposted from Kyle McDonald’s Class Notes Despite the fact that other methods of identification (such as fingerprints, or iris scans) can be more accurate, face recognition has always remains a major focus of research because of its non-invasive nature and because it is people’s primary method of person identification. (Tanzeem Choudhury) As early as…
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3/15 Collecting a Portrait over Time
PORTRAITS AS MEANS OF COMPARISON These artists are using comparative portraiture to describe what has happened between shots. These works frequently focus on visualizing the impact something external had on the subject. By looking at the “before and after” the unseen space in between can be alluded to. Before and After Danish artist Nicolai Howalt created a…
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3/1 Digitally Mediated Avatars, Personas, and Performances
Reading Text on this page comes in part from ‘A short History of Self- Representation in Digital Art by Tina Sauerlaender Hennessy Youngman Art Thoughtz Hennessy Youngman is a persona invented and performed by Jayson Musson. Youngman makes addresses to the Internet at large in online episodes of a series titled “Art Thoughtz.”Most often, Youngman takes on…
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2/7 Not So Still Life: 3D capture
Housekeeping: – If you haven’t already, please choose what day you’d like to present your content report via the doodle poll – Begin thinking about your Final Unit Project Joachim Sauter & Dirk LüsebrinkThe Invisible Shape of Things Past (1995)Sauter and Lüsebrink create volumetric forms from the paths swept by cameras that have moved through spaces.…
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1/31 Photography as a data visualization
PhotoViz a concept by Nicholas Felton“PhotoViz argues that in a world overwhelmed with both data and photography, there is an increased need for both aggregating photos and for making data stories more evocative. This collection is composed of projects based on photography that demonstrate patterns, reveal the invisible and tell more descriptive stories than either traditional…
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1/26 Landscape Photography from Bed
Virtual Landscapes Machinima and Ingame Photography- the use of real-time three-dimensional graphics rendering engines to generate computer animation or photographs. In-game intervention and performance- Using a game in a non player manner to intervene or comment on issues outside of the games intention Site-specific installations- Creating artful installations inside of virtual spaces Generative art mods-…